Trademark Registrations Confront a Freedom of Expression Challenge at the Supreme Court

Most intellectual property news do not surface to the mainstream media and stay in the realm of niche business and IP news. But periodically, an IP story captures the media’s attention. This is the case of FUCT, a clothing line which is fighting a trademark registration rejection all the way to the Supreme Court. On Monday, April the 15th, 2019, the clothing line accused the U.S. Patent and Trademark Office of acting unconstitutionally when denying…

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Primer: Copyrights, Trademarks, and Patents

Around 500 BCE the government in Sybaris, the ancient city of Magna Graecia, started granting a one-year patent to any citizen for any “new refinement in luxury.” The Greeks, contributors of so many advances in the arts, philosophy, science, and government were the first who thought about and implemented protection for creators, unsuspected initiators of the intellectual property field. This seemed appropriate for the city which was recognized by its refinement and hedonism, to the…

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4 Things to Do After Your Trademark is Registered

Hooray! You successfully register a trademark with the United States Patent and Trademark Office (USPTO) and wonder if this particular job is complete. Filing seemed a lengthy and involved process and it is logical to want to take good care of this important landmark for your business, so you can reap all the benefits. Registering a trademark is just the beginning. These are four things you should do as soon as you get your certificate of registration…

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Client Spotlight: NX-Nardcotix Fiercely Protects Its Electronic Designs on Second Life

There is a world where all your little heart’s desires can come true: You live in a beautiful custom-designed mansion with a sparkling swimming pool where you gather your beautiful, model-like friends while you sashay a firm, bikini-clad body, martini in hand. It is called Second Life. Second Life is a virtual word launched in 2003 which has approximately a million regular users. Users create avatars of themselves to interact with places, objects, and other…

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